![]() Half of these haven't even been used in the game yet, afaik. (04-25-2018, 04:55 AM)Haussenkraft Wrote: (04-25-2018, 12:09 AM)Shenanigan Wrote: Alright, good news: I've gotten the models out of the game.īad news: There's a LOT to go through here. ![]() That's why my tutorial says to use the scene hierarchy to export the model, also the latest version of AssetStudio(Previously UnityStudio) let's you right click the mesh you're previewing and jumping to where it's at in the scene hierarchy EXAMPLE, once there find the parent "Folder" select it EXAMPLE, and go to Model > Export Selected Objects, and as stated in the tutorial you can also just do Model > Export All Models (Split) and look through them for the model you want with Noesis Wait, it builds them when they're exported? In that case, that'll make this a whole lot easier. Here's a sample model with applied eye/mouth textures and lightmaps: Though you might want to edit the textures yourself like putting the eye and mouth textures on the face texture Use this option to export them to fbx complete with all parts assembled and with bones, you can only see this in the Scene Hierarchy tab ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |